Five things we want to see in Star Wars: Squadrons

Star Wars™: Squadrons. Image Courtesy of Electronic Arts (EA)
Star Wars™: Squadrons. Image Courtesy of Electronic Arts (EA) /
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LONDON, ENGLAND – NOVEMBER 11: A model of a Star Destroyer is displayed at the Star Wars Identities exhibition at The O2 Arena on November 11, 2016 in London, England. Star Wars Identities is a brand new exhibition opening at The O2 on 18th of November 2016. (Photo by Tristan Fewings/Getty Images) /

A compelling story

Despite Star Wars: Squadrons being their first full release, Motive Studios actually has previous experience working within the Star Wars universe. The collaborative nature of Star Wars Battlefront II meant that, while DICE were the lead developers, Motive Studios played their part with that particular release by creating the titles single player campaign. With that behind them, we’d like to see Squadrons release with a comprehensive single player mode.

We know already that there will be a single player mode from the get go. Switching between a New Republic and an Imperial pilot, the player will play their part on both sides of the Galactic Civil War. With cameos from the likes of Hera Syndulla, Wedge Antilles, and Rae Sloane already confirmed, it’s fair to assume that the campaign might well offer something as compelling as Motive’s last effort.

What concerns me is the lack of focus on that aspect. Aside from a brief mention in the gameplay presentation during EA Play Live 2020, information about the mode is scarce. We know that the mode will lead directly into the multiplayer portion of the game, which suggests it will be more of an afterthought than anything.

Information may be released in the coming weeks and months that contradicts that, however, and we’d certainly welcome that. In any case, a compelling story mode, ala Battlefront II, is a must.