Five things we want to see in Star Wars: Squadrons

Star Wars™: Squadrons. Image Courtesy of Electronic Arts (EA)
Star Wars™: Squadrons. Image Courtesy of Electronic Arts (EA) /
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BIRMINGHAM, ENGLAND – SEPTEMBER 25: A TIE Pilot stands in front of a life size model of a TIE Fighter from the film Star Wars, on September 26, 2015 in Birmingham, England. The UK Gaming Industry contributed more than £1 billion to the UK’s GDP in 2013 and estimates now put it’s worth at nearer £1.72 billion. (Photo by M Bowles/Getty Images)
BIRMINGHAM, ENGLAND – SEPTEMBER 25: A TIE Pilot stands in front of a life size model of a TIE Fighter from the film Star Wars, on September 26, 2015 in Birmingham, England. The UK Gaming Industry contributed more than £1 billion to the UK’s GDP in 2013 and estimates now put it’s worth at nearer £1.72 billion. (Photo by M Bowles/Getty Images) /

Deep customisation options

One of the most exciting aspects of Squadrons, for us at least, is the possibility of customization. In the gameplay trailer, we were shown bobble-heads on the inside of a cockpit, and pre-order bonuses include new skins and suits for your ships and character respectively. It’s fair to say that, cosmetically, at least, Squadrons will give you plenty of tools to stand out mid-battle.

Dressing up an X-Wing and making it your own is a dream for a lot of Star Wars fans. Having the option to mix and match various colors and designs to make your ships truly unique is a must. A large chunk of Squadron’s appeal lies in owning and maintaining a ship that is, for all intents and purposes, yours.

We’d like to see that customization deepen. Not by the way of microtransactions and loot boxes, but under the hood.

While cosmetic modifications would be a more than welcome addition, the idea of tinkering with your ships specifications would be really exciting. Depending on how you like to fly, you might be able to lower your top speed in favor of a bit more power on your ships guns. Maybe you’d like to have better handling, and are willing to sacrifice some of your shields durability to get it.

Putting a risk/reward type system in place not only gives you the ability to create your own immersive experience, but lengthens the games playability of the game itself as you tinker your ship around your style.

In any case, the idea of having a little Ewok bobble-head in your dashboard while in VR is supremely appealing, no matter which way you look at it.