How should we assess Star Wars gaming in 2020?
With all things considered, was 2020 a good or bad year for Star Wars gaming? My answer has to be good, not solely in what was released, but what was said. Seeing the license grow into new games and publishers is a welcome sight. At the same time, EA continues to make noticeable strides with Star Wars themselves, building on an already great game in Fallen Order and delivering a solid new one in Squadrons. They have also expressed their commitment to delve deeper into the Star Wars license in the years to come.
It still feels like something is missing — that one big, open-world adventure that fans have been craving and has been canceled many times before, be it 1313 or Visceral’s latest project. Yet neither of those two things were expected in 2020.
Instead, this year delivered some more niche experiences, be it for fans of flying, virtual reality or battle royales. It wasn’t the big blockbuster year like we had a year ago, but it speaks to the multi-layered power that Star Wars continues to be.
I’ll keep waiting for that massive experience fans have been desiring, but 2020 was a great distraction until then. At the very least, we have LEGO Star Wars: The Skywalker Saga to look forward to in 2021!
To keep up with Star Wars gaming news and more, follow us right here at Dork Side of the Force!