7. Star Wars: Shadows of the Empire (1996, N64/PC)
Originally released on Dec. 3, 1996, for Nintendo 64 and hitting PC a year later, Star Wars: Shadows of the Empire was mainly a third-person shooter with various types of vehicular combat sequences throughout the game. Taking place between The Empire Strikes Back and Return of the Jedi, Shadows of the Empire followed the newly introduced character of Dash Rendar.
The game followed four chapters, with the first beginning shortly before the battle of Hoth. Shadows of the Empire ultimately received mixed reviews, and despite praise for the opening Battle of Hoth, much of the rest of the game was criticized and didn’t seem to deliver as it could’ve.
If Lucasfilm Games were to go back to this classic release, a remastered version wouldn’t just need new graphics, but there would need to be upgrades to the content and significant improvement of the camera controls and gameplay. However, it showed enough promise that a proper re-release could revitalize this memorable N64 installment for Nintendo Switch or other modern platforms.
8. Star Wars: The Clone Wars (2002, GameCube/PS2/Xbox)
Originally released on Oct. 28, 2002, for GameCube and months later on PS2 and Xbox, Star Wars: The Clone Wars was an action title that focused largely on the events of Attack of the Clones. Starting with the Battle of Geonosis, it blended vehicular combat missions with others in control of Anakin Skywalker and Mace Windu.
Star Wars: The Clone Wars received relatively solid reviews across all three platforms, and the title would be optimal for a remaster as it was developed specifically for consoles only a few generations ago. With backwards compatibility an increasingly desired feature in consoles, a remastered version of this console classic would need only a graphics update and some basic fine-tuning to deliver a great gaming experience.
9. Star Wars: Masters of Teräs Käsi (1997, PlayStation)
Originally released on Oct. 31, 1997, for PlayStation, Star Wars: Masters of Teräs Käsi showed significant promise as the first fighting game in the Star Wars universe. Hoping to build on the success of fighting classics like Street Fighter, Tekken, and Mortal Kombat, the title was originally intended to be a joint venture with Capcom.
Unfortunately, nothing quite went according to plan. The deal fell through, and Capcom went on to develop Star Gladiator instead, which was well-received as the company’s first 3D arcade fighting game. Meanwhile, LucasArts handled Masters of Teräs Käsi on their own and delivered one of the worst and most infamous fighting games of all time.
GameSpot’s Jeff Gerstmann reviewed the title back in 1997, and he said it “plays like it’s stuck in slow motion.” Perhaps more than any other game on this list, Masters of Teräs Käsi would need to be reworked entirely, but a full-fledged arcade fighting game is something that Lucasfilm Games could make a massive impact with if they did it right and provided a vast selection of characters.