Revenge of the Sith
The final act of the prequel trilogy is packed full of moments that feel tailor-made for a video game, and The Skywalker Saga does its best to lean into those moments, within its own constraints. Across five levels, we’re treated to four separate boss battles, starting with Anakin and Obi-Wan’s take-down of Count Dooku on the Invisible Hand. That experience sees our heroes split up, with Obi-Wan heading to Utapau, to fight General Grievous in level two.
The episode’s third level takes us to Kashyyyk, where Yoda, Chewbacca, and Tarfful have to fight off the recently Order 66’d clone troopers. I feel this is where the episode sags the most, becoming very “puzzle” based, rather than combat-focused. It, again, is a bit of a slow burner, though one that is made enjoyable thanks to the humor of the game.
Back to the boss fights with the episode’s final two levels, starting with Yoda vs Palpatine in the senate building, and ending with Anakin vs Obi-Wan on Mustafar. Two very similar levels in terms of structure, you play as the good guy chasing down the bad guy, completing basic puzzles along the way. The spectacle of it all is very impressive considering the Lego of it all.
What lets Revenge of the Sith down is its complete lack of vehicle levels. The film opens with a lengthy space battle over Coruscant, which is sidelined in favor of just getting Obi-Wan and Anakin onto the Invisible Hand as quickly as possible. I’m willing to offset that with James Arnold Taylor and Matt Lanter reprising their roles as Obi-Wan and Anakin, however. Yes, it does hurt hearing those two at each other at the end.