The Force Awakens
The opening salvo of the sequel trilogy, The Force Awakens feels breathless in its pacing, with set-pieces around every corner. The Skywalker Saga manages to cover those bases across its 5-level run time, while delivering some downtime along the way.
We kick off with FN-2187 breaking captured Resistance pilot Poe Dameron out of First Order custody. Of the 5 levels, this is the one that, to me, feels the most forgettable. As with the other opening levels, this is a bit of an introduction to the game itself, given you can start the game at episodes 1, 4 or 7. I, personally, started with The Phantom Menace, so a great deal of what the game told me wasn’t something I necessarily needed, but I appreciate that it has a role to play.
Things get into gear with levels two and three, however, with Rey and Finn flying the Millenium Falcon off of Jakku. The vehicle levels tend to be the most memorable, for me, and “Low flying garbage” fits that bill. We then run into Han Solo and Chewbacca, and have to fight off escaped Rathtars on Solo’s cargo ship. What I love the most about this level is how the craziness ramps. Starting out with some fairly standard “LEGO Star Wars” puzzles, things get more intense as you make your way through the ship, as opposing gangs begin to fight back, culminating with a pretty epic stand off as you try to win back the Falcon.
“Starkiller Queen” is an excellent name, but a bit of a damp squib of a level. On paper, beating back waves of stormtroopers, and tricking Captain Phasma into causing damage to herself, should be a lot of fun. In practice, it feels a little mindless. “Destroying Starkiller” is a romp, though, as you pilot Black One against the defending First Order aereal forces, before hopping down to the station itself, to fight off Kylo Ren. It’s a lot of fun, and a satisfying end to the episode itself.
Unlike the previously mentioned levels, The Force Awakens doesn’t seem to miss any notable moments from the film that could be translated into set pieces. Having the flight section of the final level end with a cutscene, rather than asking players to destroy the oscillators themselves is a bit odd. Otherwise, I think it’s a pretty good representation what the film brought to the table!