The Last Jedi
Like the film, The Last Jedi opens with a bang. The Resistance is under attack, and only Poe Dameron can hold off the First Order assault long enough to allow them to escape. Like the majority of the ship missions, “Dameron’s Defiance” is a thriller, and the fact I’ve singled out every single one should be a testament to how well TT Games have done there.
“Master Codebreak-out” is a chaotic prison escape, that becomes more enjoyable the more you play it. My initial feelings towards the level in story mode were swept aside in free-play, as the amount of hidden nooks revealed themselves. One of the better “on foot” levels, for my money. That’s followed by the throne room sequence, which is as enjoyable as you might expect. Flipping between Rey and Kylo Ren as you take on praetorian guards is a thrill, and does a good job of encapsulating that sequence from the film, I feel.
Things start to taper towards the end, however. “Chrome Dome-Down” is a multi-stage fight against Phasma, that is more enjoyable on paper than it is in practice. The fight itself is pretty much “Starkiller Queen” on a larger scale, but doesn’t necessarily hit the heights you might expect from the levels concept. Ground A-Salt ends the episode with the remaining Resistance fighters escaping the Rebel base on Crait. The level opts for puzzles over combat, which is fair given the lack of “puzzle” levels across the episode, but you’d prefer the level to end on a higher note.
The Last Jedi, as a whole, is a lot of fun, but it does leave you wanting, somewhat. The Fathier escape from the film would have made for an excellent level, and you’d have expected the Ski Speeder scenes to be a playable sequence, also. Regardless, there are enough highs to make this a memorable episode.