2. Virtual reality became a bigger focus
One of the more intriguing gaming spaces has been virtual reality. The site of great anticipation has struggled to really take off the ground due to unwieldy design and limited play options. However, the opportunity has not been ignored, with 2020 representing a big step forward for virtual reality gaming.
Released on Facebook’s Oculus platform, the first took us to Batuu to pair up alongside the likes of R2-D2 and C-3PO for what seemed to be a fun foray around the Black Spire Outpost. However, it turned out to have a deeper story than just that, delivering a satisfying open-world Star Wars experience, albeit a small one. But with another entry confirmed for the coming years, it represents a solid first step for ILM x LAB.
Speaking of ILM x LAB, the studio built upon its narrative-driven Vader: Immortal series, not in terms of content, but availability. The episodes were brought to the PlayStation VR platform while the company plans to add pop-up gaming experiences across the globe as well. It certainly isn’t anything major, but another step forward for virtual reality.
Undoubtedly, though, the biggest story, both in virtual reality and on the year as a whole, came from EA’s lone new release of the year, Star Wars Squadrons…